Post by Beatrix Sorrowtine on Feb 9, 2007 18:28:27 GMT -5
I am writing a Yu-Gi-Oh! GX fan fiction in the style of another series. I will only be using my own characters for this, so don't worry, I won't be ripping you off. If you do, however, want your character to make a cameo appearance as a throw away villain, or a one-maybe-two time opponent, then by all means PM me so we can talk about it. What I really want to do right now, is tell you about the new Cyber cards I made up for this adventure.
You see, I created a character that will take Zane/Ryo's place as Kaiser, and I wanted him to be to Zane/Ryo as Aster/Edo is to Jaden/Judai. I am proud of these cards, so I want to share them with you. Please give me any advice you might have, and I am equally interested in your opinions. I'll start with the monsters, then spells, then traps. Monsters will be in order of lowest level to highest. Now, its time to start the long process of typing all of these cards.
[Machine/Effect]
Discard this card from your hand to make the Battle Damage inflicted to your Life Points by 1 of your opponent’s monsters 0. This effect can only be used during your opponent’s Battle Phase.
[Machine/Effect]
This card cannot be attacked by monsters whose level is lower than equal to 5. This card can attack your opponents Life Points directly.
[Machine/Effect]
By tributing this card and one other monster with “Cyber” in its card name on your side of the field you can destroy 1 Spell or Trap Card on your opponent’s side of the field, and deal damage to your opponent’s Life Points equal to half the total ATK of the two monsters you tributed for this effect.
[Machine/Effect]
When this card attacks its ATK is halved during the Damage Step only.
[Machine/Effect]
By lowering this card’s ATK by 500 until your next Standby Phase, this card can attack twice in the same Battle Phase.
[Machine/Effect]
As long as this card is face-up on your side of the field, your opponent cannot attack any other monster with “Cyber” in its name. This card loses 1000 DEF every time it’s attacked.
[Machine/Effect]
Once per turn, you can discard one monster with “Cyber” in its card name in your hand to the Graveyard to destroy one monster on your opponent’s side of the field.
[Machine/Fusion/Effect]
"Cyber Laser" + "Cyber Devastator"
Discard 1 monster in your hand with “Cyber” in its card name to select and activate 1 of the following effects:
-Destroy 1 Spell or Trap Card on your opponent’s side of the field.
-Destroy 1 monster on your opponent’s side of the field.
*
[Machine/Fusion/Effect]
"Cyber Polarizer" + "Cyber Devastator"
While this card is face-up on the field, you can negate the attack of 1 of your opponent’s monsters by discarding a monster in your hand with “Cyber” in its card name.
[Machine/Fusion/Effect]
"Cyber Serpent" + "Cyber Serpent"
This card cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, choose 1 of your opponent’s monsters, and negate that monster’s effect(s).
[Machine/Fusion/Effect]
"Cyber Serpent" + "Cyber Serpent" + "Cyber Serpent"
This card cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card is Special Summoned, place three head counters on it. This card cannot be destroyed. When this card would be destroyed, remove one head counter. When all head counters are missing destroy this card.
Pay 1000 Life Points to Special Summon one monster with “Cyber” in its card name.
This card can only be activated while you have a face-up monster with “Cyber” in its card name. Destroy on card on your opponent’s side of the field, you then must select and destroy one monster with “Cyber” in its card name.
Place one head counter on 1 “Cyber Hydra” on your side of the field (only three head counters can be on any one “Cyber Hydra” at one time).
This card can only be activated while you have at least 1 monster on your side of the field with “Cyber” in its card name. Negate the activation of a Spell Card, and destroy it.
You see, I created a character that will take Zane/Ryo's place as Kaiser, and I wanted him to be to Zane/Ryo as Aster/Edo is to Jaden/Judai. I am proud of these cards, so I want to share them with you. Please give me any advice you might have, and I am equally interested in your opinions. I'll start with the monsters, then spells, then traps. Monsters will be in order of lowest level to highest. Now, its time to start the long process of typing all of these cards.
Cyber Polarizer
Dark
*
[Machine/Effect]
Discard this card from your hand to make the Battle Damage inflicted to your Life Points by 1 of your opponent’s monsters 0. This effect can only be used during your opponent’s Battle Phase.
ATK 300 DEF 500
Cyber Hawk
Light
***
[Machine/Effect]
This card cannot be attacked by monsters whose level is lower than equal to 5. This card can attack your opponents Life Points directly.
ATK 500 DEF 800
Cyber Laser
Dark
***
[Machine/Effect]
By tributing this card and one other monster with “Cyber” in its card name on your side of the field you can destroy 1 Spell or Trap Card on your opponent’s side of the field, and deal damage to your opponent’s Life Points equal to half the total ATK of the two monsters you tributed for this effect.
ATK 500 DEF 0
Cyber Serpent
Light
****
[Machine/Effect]
When this card attacks its ATK is halved during the Damage Step only.
ATK 2000 DEF 1700
Cyber Lancer
Light
****
[Machine/Effect]
By lowering this card’s ATK by 500 until your next Standby Phase, this card can attack twice in the same Battle Phase.
ATK 1500 DEF 1800
Cyber Hatter
Light
****
[Machine/Effect]
As long as this card is face-up on your side of the field, your opponent cannot attack any other monster with “Cyber” in its name. This card loses 1000 DEF every time it’s attacked.
ATK 0 DEF 3000
Cyber Devastator
Dark
*******
[Machine/Effect]
Once per turn, you can discard one monster with “Cyber” in its card name in your hand to the Graveyard to destroy one monster on your opponent’s side of the field.
ATK 2400 DEF 1600
Cyber Devastator Type LI
Dark
********
[Machine/Fusion/Effect]
"Cyber Laser" + "Cyber Devastator"
Discard 1 monster in your hand with “Cyber” in its card name to select and activate 1 of the following effects:
-Destroy 1 Spell or Trap Card on your opponent’s side of the field.
-Destroy 1 monster on your opponent’s side of the field.
ATK 2600 DEF 1600
Cyber Devastator Type LII
Dark
*
*******
[Machine/Fusion/Effect]
"Cyber Polarizer" + "Cyber Devastator"
While this card is face-up on the field, you can negate the attack of 1 of your opponent’s monsters by discarding a monster in your hand with “Cyber” in its card name.
ATK 2600 DEF 1600
Cyber Wyrm
Light
********
[Machine/Fusion/Effect]
"Cyber Serpent" + "Cyber Serpent"
This card cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, choose 1 of your opponent’s monsters, and negate that monster’s effect(s).
ATK 2900 DEF 2000
Cyber Hydra
Light
**********
[Machine/Fusion/Effect]
"Cyber Serpent" + "Cyber Serpent" + "Cyber Serpent"
This card cannot be Special Summoned except by Fusion Summon. A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card is Special Summoned, place three head counters on it. This card cannot be destroyed. When this card would be destroyed, remove one head counter. When all head counters are missing destroy this card.
ATK 4000 DEF 2800
Cyber Breath
Spell
Pay 1000 Life Points to Special Summon one monster with “Cyber” in its card name.
Cyber Burst
Spell
This card can only be activated while you have a face-up monster with “Cyber” in its card name. Destroy on card on your opponent’s side of the field, you then must select and destroy one monster with “Cyber” in its card name.
Cyber Reconstruction
Counter Trap
Place one head counter on 1 “Cyber Hydra” on your side of the field (only three head counters can be on any one “Cyber Hydra” at one time).
Cyber Flash
Counter Trap
This card can only be activated while you have at least 1 monster on your side of the field with “Cyber” in its card name. Negate the activation of a Spell Card, and destroy it.